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<td align="left" id="subTitle" class="titleTableSubTitle">Class&nbsp;PixelDissolve</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a>&nbsp;| <a href="#eventSummary">Events</a></td>
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<td class="classHeaderTableLabel">Package</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">jp.raohmaru.effects</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class PixelDissolve</td>
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<td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">PixelDissolve <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../images/inherit-arrow.gif"> flash.events.EventDispatcher</td>
</tr>
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<p></p>
 Transición animada entre dos imágenes con un efecto de disolución de píxeles.
 <p></p>
<p>
<span class="classHeaderTableLabel">See also</span>
</p>
<div class="seeAlso">flash.display.BitmapData.pixelDissolve<br>fl.transitions.PixelDissolve</div>
<br>
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<a name="propertySummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">Public Properties</div>
<table id="summaryTableProperty" class="summaryTable " cellpadding="3" cellspacing="0">
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<th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#bmdDestination">bmdDestination</a> : BitmapData<div class="summaryTableDescription">
 Define o obtiene el objeto BitmapData de destino.</div>
</td><td class="summaryTableOwnerCol">PixelDissolve</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#bmdOrigin">bmdOrigin</a> : BitmapData<div class="summaryTableDescription">
 Define o obtiene el objeto BitmapData de origen.</div>
</td><td class="summaryTableOwnerCol">PixelDissolve</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#delay">delay</a> : Number<div class="summaryTableDescription">
 Define o obtiene la velocidad de la transición en milisegundos (números altos mayor lentitud).</div>
</td><td class="summaryTableOwnerCol">PixelDissolve</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#filter">filter</a> : BitmapFilter<div class="summaryTableDescription">
  Define un objeto BitmapFilter a aplicar a la transición de píxeles.</div>
</td><td class="summaryTableOwnerCol">PixelDissolve</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#numPixels">numPixels</a> : int<div class="summaryTableDescription">
 Define o obtiene el Número de píxeles que se "disolverán" en cada paso de la transición.</div>
</td><td class="summaryTableOwnerCol">PixelDissolve</td>
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<div class="summaryTableTitle">Public Methods</div>
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<th>&nbsp;</th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<a class="signatureLink" href="#PixelDissolve()">PixelDissolve</a>(bmd_origin:BitmapData, bmd_destination:BitmapData, num_pixels:int = 4000, delay:Number = 20)</div>
<div class="summaryTableDescription">
  Crea una nueva transición entre dos BitmapData.</div>
</td><td class="summaryTableOwnerCol">PixelDissolve</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#start()">start</a>():void</div>
<div class="summaryTableDescription">
  Inicia la transición.</div>
</td><td class="summaryTableOwnerCol">PixelDissolve</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#stop()">stop</a>():void</div>
<div class="summaryTableDescription">
  Detiene la transición.</div>
</td><td class="summaryTableOwnerCol">PixelDissolve</td>
</tr>
</table>
</div>
<a name="eventSummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">Events</div>
<table id="summaryTableEvent" class="summaryTable " cellpadding="3" cellspacing="0">
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<th>&nbsp;</th><th colspan="2">Event</th><th>Summary</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#event:complete">complete</a>
</div>
</td><td class="summaryTableDescription summaryTableCol">
 Se distribuye cuando ha finalizado la transición.</td><td class="summaryTableOwnerCol">PixelDissolve</td>
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<a name="propertyDetail"></a>
<div class="detailSectionHeader">Property detail</div>
<a name="bmdDestination"></a>
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<td class="detailHeaderName">bmdDestination</td><td class="detailHeaderType">property</td>
</tr>
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<div class="detailBody">
<code>bmdDestination:BitmapData</code>&nbsp;&nbsp;[read-write]<p>
 Define o obtiene el objeto BitmapData de destino. Si la transición se está ejecutando no se puede cambiar.
 </p><span class="label">Implementation</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get bmdDestination():BitmapData</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set bmdDestination(value:BitmapData):void</code>
<br>
</div>
<a name="bmdOrigin"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
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<td class="detailHeaderName">bmdOrigin</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>bmdOrigin:BitmapData</code>&nbsp;&nbsp;[read-write]<p>
 Define o obtiene el objeto BitmapData de origen. Si la transición se está ejecutando no se puede cambiar.
 </p><span class="label">Implementation</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get bmdOrigin():BitmapData</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set bmdOrigin(value:BitmapData):void</code>
<br>
</div>
<a name="delay"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">delay</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>delay:Number</code>&nbsp;&nbsp;[read-write]<p>
 Define o obtiene la velocidad de la transición en milisegundos (números altos mayor lentitud).
 </p><p>The default value is <code>20</code>.</p>
<span class="label">Implementation</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get delay():Number</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set delay(value:Number):void</code>
<br>
</div>
<a name="filter"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">filter</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>filter:BitmapFilter</code>&nbsp;&nbsp;[read-write]<p>
  Define un objeto BitmapFilter a aplicar a la transición de píxeles. En el caso de definir uno, se utilizará el BitmapData de
  origen también para el destino, pero sin copiar el canal alpha (crea efectos interesantes cuando se aplica la transición
  en un BitmapData de origen con modificaciones en el canal alpha).
  </p><span class="label">Implementation</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get filter():BitmapFilter</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set filter(value:BitmapFilter):void</code>
<br>
</div>
<a name="numPixels"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">numPixels</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>numPixels:int</code>&nbsp;&nbsp;[read-write]<p>
 Define o obtiene el Número de píxeles que se "disolverán" en cada paso de la transición.
 </p><p>The default value is <code>4000</code>.</p>
<span class="label">Implementation</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get numPixels():int</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set numPixels(value:int):void</code>
<br>
</div>
<a name="constructorDetail"></a>
<div class="detailSectionHeader">Constructor detail</div>
<a name="PixelDissolve()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">PixelDissolve</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
</tr>
</table>
<div class="detailBody">
<code>public function PixelDissolve(bmd_origin:BitmapData, bmd_destination:BitmapData, num_pixels:int = 4000, delay:Number = 20)</code><p>
  Crea una nueva transición entre dos BitmapData.
  </p><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">bmd_origin</span>:BitmapData</code> &mdash; La imagen de mapa de bits de origen que se va a utilizar. Los píxeles se copiarán en esta imagen.
  </td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">bmd_destination</span>:BitmapData</code> &mdash; La imagen de mapa de bits de destino
  </td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">num_pixels</span>:int</code> (default = <code>4000</code>)<code></code> &mdash; Número de píxeles que se "disolverán" en cada paso de la transición
  </td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">delay</span>:Number</code> (default = <code>20</code>)<code></code> &mdash; Velocidad de la transición (números altos mayor lentitud)
  </td>
</tr>
</table>
</div>
<a name="methodDetail"></a>
<div class="detailSectionHeader">Method detail</div>
<a name="start()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">start</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
</tr>
</table>
<div class="detailBody">
<code>public function start():void</code><p>
  Inicia la transición.
  </p></div>
<a name="stop()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">stop</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function stop():void</code><p>
  Detiene la transición.
  </p></div>
<div class="detailSectionHeader">Event detail</div>
<a name="event:complete"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">complete</td><td class="detailHeaderType">event&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<span class="label">Event object type: </span><a href=""><code>flash.events.Event</code></a>
<br>
<p></p><p>
 Se distribuye cuando ha finalizado la transición.
 </p></div>
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